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Armor

Armor sets your base damage thresholds (major / severe) and your armor score, the number of armor slots you can mark.

Tier 1

ArmorThresholdsScoreFeature
Mage Robes4 / 102Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.
Gambeson Armor5 / 113Flexible: +1 to Evasion
Brigandine Armor6 / 123Lined: Mark a Stress to negate Minor damage.
Leather Armor6 / 133
Scale Mail Armor7 / 143Cumbersome: -1 to Finesse
Chainmail Armor7 / 154Heavy: -1 to Evasion
Banded Armor8 / 164Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.
Full Plate Armor8 / 174Very Heavy: -2 to Evasion; -1 to Agility

Tier 2

ArmorThresholdsScoreFeature
Improved Mage Robes6 / 153Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.
Improved Gambeson Armor7 / 164Flexible: +1 to Evasion
Improved Brigandine Armor9 / 194Lined: Mark a Stress to negate Minor damage.
Improved Leather Armor9 / 204
Improved Scale Mail Armor11 / 234Cumbersome: -1 to Finesse
Improved Chainmail Armor11 / 245Heavy: -1 to Evasion
Improved Banded Armor13 / 275Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.
Improved Full Plate Armor13 / 285Very Heavy: -2 to Evasion; -1 to Agility
Enchanter's Robes9 / 204Mnemonic: Once per scene, you can recall a domain card from your vault without paying its Recall Cost.
Hawkguard's Mantle9 / 204Gliding: You can glide up to Far range and are immune to damage from falling.
Spidersilk Tunic9 / 204Wall-Crawling: +1 Evasion; you can walk on walls as easily as on the ground.
Stormthread Habit9 / 204Absorbing: Once per scene when you take magic damage, you can clear an Armor Slot.
Elundrian Chain Armor9 / 214Warded: You reduce incoming magic damage by your Armor Score before applying it to your damage thresholds.
Harrowbone Armor9 / 214Resilient: Before you mark your last Armor Slot, roll a d6. On a result of 6, reduce the severity by one threshold without marking an Armor Slot.
Irontree Breastplate Armor9 / 204Reinforced: When you mark your last Armor Slot, increase your damage thresholds by +2 until you clear at least 1 Armor Slot.
Runetan Floating Armor9 / 204Shifting: When you are targeted for an attack, you can mark an Armor Slot to give the attack roll against you disadvantage.
Tyris Soft Armor8 / 185Quiet: You gain a +2 bonus to rolls you make to move silently.
Wyrdwood Splint Armor10 / 215Quick-Striding: You can't be Restrained and can move up to Far range as part of an action roll.
Rosewild Armor11 / 235Hopeful: When you would spend a Hope, you can mark an Armor Slot instead.
Trollhide Cuirass11 / 235Self-Healing: When you take a rest, clear an Armor Slot.
Gilded Sunplate12 / 265Resplendent: Once per scene when you spend Hope, you can clear an Armor Slot.

Tier 3

ArmorThresholdsScoreFeature
Advanced Mage Robes8 / 224Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.
Advanced Gambeson Armor9 / 235Flexible: +1 to Evasion
Advanced Brigandine Armor11 / 265Lined: Mark a Stress to negate Minor damage.
Advanced Leather Armor11 / 275
Advanced Scale Mail Armor13 / 305Cumbersome: -1 to Finesse
Advanced Chainmail Armor13 / 316Heavy: -1 to Evasion
Advanced Banded Armor15 / 346Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.
Advanced Full Plate Armor15 / 356Very Heavy: -2 to Evasion; -1 to Agility
Granminster's Finery11 / 272Magnificent: Gain a bonus to your Armor Score equal to your Presence.
Spiked Plate Armor10 / 255Sharp: On a successful attack against a target within Melee range, add a d4 to the damage roll.
Astral Raiment11 / 275Stellar: Mark a Stress to gain advantage on a Spellcast roll.
Bellamoi Fine Armor11 / 275Gilded: +1 to Presence
Cloverweave Cloak11 / 275Fortune-Favored: Once per scene, you can change a failure with Hope into a success with Fear.
Dragonscale Armor11 / 275Impenetrable: Once per short rest, when you would mark your last Hit Point, you can instead mark a Stress.
Skywarden's Lamellar11 / 275Vigilant: +2 to Evasion
Bloodstone Plate Armor13 / 356Bloodthirsty: When you critically succeed on a weapon attack within Melee range, clear a Hit Point.
Deep-Forged Coral Armor13 / 356Aquatic: You can breathe underwater and gain advantage on Agility Rolls while submerged.
Bladefare Armor16 / 396Physical: You can't mark an Armor Slot to reduce magic damage.
Monett's Cloak16 / 396Magic: You can't mark an Armor Slot to reduce physical damage.
Runes of Fortification17 / 436Painful: Each time you mark an Armor Slot, you must mark a Stress.

Tier 4

ArmorThresholdsScoreFeature
Legendary Mage Robes10 / 315Enchanted: Gain a bonus to your damage thresholds equal to your Spellcast trait.
Legendary Gambeson Armor11 / 326Flexible: +1 to Evasion
Legendary Brigandine Armor13 / 356Lined: Mark a Stress to negate Minor damage.
Legendary Leather Armor13 / 366
Legendary Scale Mail Armor15 / 396Cumbersome: -1 to Finesse
Legendary Chainmail Armor15 / 407Heavy: -1 to Evasion
Legendary Banded Armor17 / 437Bulky: -1 to Evasion; when you take Severe damage, you must mark a Stress.
Legendary Full Plate Armor17 / 447Very Heavy: -2 to Evasion; -1 to Agility
Full Fortified Armor15 / 404Fortified: When you mark an Armor Slot, you reduce the severity of an attack by two thresholds instead of one.
Channeling Armor13 / 365Channeling: +1 to Spellcast Rolls
Darkweave Shroud13 / 365Ghostwalker: Once per rest, mark a Stress to move up to Close range through solid objects.
Emberwoven Armor13 / 366Burning: When an adversary attacks you within Melee range, they mark a Stress.
Godbound Laminar13 / 366Divine: When you mark an Armor Slot, gain a Hope.
Veritas Opal Armor13 / 366Truthseeking: This armor glows when another creature within Close range tells a lie.
Circle-Forged Dreadplate14 / 386Accursed: When you mark any number of Hit Points from an attack, roll a d4. On a result of 4, the attacker must mark an equal number of Stress.
Rune-Forged Exosuit12 / 397Attuned: The maximum number of domain cards in your loadout is reduced by one, but you gain a bonus to your damage thresholds equal to your tier.
Dunamis Silkchain13 / 367Timeslowing: Mark an Armor Slot to roll a d4 and add its result as a bonus to your Evasion against an incoming attack.
Hallowed Heroplate13 / 357Blessed: Once per long rest, you can spend any number of Hope before you make the Risk It All death move. You gain a bonus to the result of your Hope Die equal to the number of Hope spent.
Resonant Harness15 / 407Vitreous: When you would take Severe or greater damage, you can mark 2 Armor Slots to negate that damage. If you do, you gain a -5 penalty to your damage thresholds until you choose to repair your armor as a downtime move.
Savior Chainmail18 / 488Difficult: -1 to all character traits and Evasion
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